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Function: setTransformUniforms()

ts
function setTransformUniforms(
   gl, 
   u, 
   x, 
   y, 
   xRef, 
   yRef): void;

Defined in: gl/transform.ts:52

Set the shared transform uniforms for a layer given its per-axis references.

Parameters

ParameterType
glWebGL2RenderingContext
uRecord<string, WebGLUniformLocation | null>
xAxisFrame
yAxisFrame
xRefnumber
yRefnumber

Returns

void

MIT licensed. WebGL2 required.