Function: setTransformUniforms()
ts
function setTransformUniforms(
gl,
u,
x,
y,
xRef,
yRef): void;Defined in: gl/transform.ts:52
Set the shared transform uniforms for a layer given its per-axis references.
Parameters
| Parameter | Type |
|---|---|
gl | WebGL2RenderingContext |
u | Record<string, WebGLUniformLocation | null> |
x | AxisFrame |
y | AxisFrame |
xRef | number |
yRef | number |
Returns
void